Updates

Zad Archery Launch and Patch 1.0.2

The day-one fixes that unstuck Guardians, gems, achievements, and settings.

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Patch Notes

This page is the routed changelog for Zad Archery’s Steam 1.0 week. Samharia posted Patch 1.0.2 on the community hub the same day as launch traffic peaked. If you are mid-save, update, then read the restore steps before you delete anything.

1.0 launch — September 1, 2026

  • Platforms: Windows, macOS, Linux. Steam Deck Playable.
  • Mode: single-player. No co-op.
  • Price: $6.99, with a 10% launch discount on the store.
  • Length: designed around five hours; loot and 100% achievements stretch it.
  • Combat cap players report: wave 50.
  • Achievements on the live store: 12 (pre-launch teaser said 25; trust the overlay).
  • Languages on Steam: 14 interface languages including English, French, German, and Spanish. This wiki localizes English, French, German, and Spanish.

Feature bullets that shipped: massive skill tree, five archer jobs, loot, skills, crafting, mining/gathering, alchemy, plus shaping, masteries, and Guardian Perks. See the guides hub for routed pages instead of the store paragraph.

Patch 1.0.2 — what actually changed

Quoted from the community post, then translated into wiki actions:

  1. Fixed monster gems not counting when farming a level below your highest. Action: hovering is now allowed. Use Branch B on the farming planner. Gem-chance nodes on the skill tree keep paying.

  2. Fixed a Guardian sometimes never appearing, which locked the King for good. Any Guardian you missed is restored on restart. Action: full restart after the patch. Do not wipe the save. Walkthrough: guardians. This is the fix for “4th Guardian Not Appearing” and “Died to the 5th Guardian now it wont spawn again.”

  3. Fixed Defeat the King not unlocking when Steam was unreachable. Action: kill or re-launch with Steam online. The achievement is not a hidden extra boss.

  4. Added your screen’s own resolution as the first option in the settings list. Action: pick that first row if the left tray is cropped. Controls and mining both depend on seeing the pickaxe tab.

  5. Fixed various other small bugs. Action: none specific. If your issue is inventory sell chords, that is still the printed Ctrl+Shift+right-click on item cards, not a 1.0.2 bind change.

Known complaints this patch did not fully answer

  • Wave 50 cap / “too short.” Design intent, not a bug. Extra content would be a later patch. Track this hub.
  • Level 50 boss restarting the wave. Same family as Guardian spawn. Update, restart, then push. If it still loops after 1.0.2, post on Steam or Discord with your wave number.
  • Official names for jobs 3–5. Still silhouettes. The jobs guide will not invent them.
  • Itch.io HTML5 inventory bugs. Those belong to the web demo. Buy the Steam build.

What you should do on an old save

  1. Let Steam apply 1.0.2.
  2. Set native resolution.
  3. Restart once to restore Guardians.
  4. Farm one wave down to confirm gems tick.
  5. Continue the beginner or King route you were already on.

Official links for the next post: links hub. Ranked kits did not change because of 1.0.2, but farm timing did — refresh the builds list only if you were hovering under the old gem bug.

FAQ

Frequently Asked Questions

Quick answers to the most common Zad Archery questions.

Does patch 1.0.2 delete my save?

No. Restart to restore missed Guardians. Do not create a new file unless the save is actually corrupt.

Why did gems start dropping on old waves?

That is the 1.0.2 fix. Farming below your highest now counts. The planner uses that on purpose.

Defeat the King did not unlock. Is it bugged still?

It failed when Steam was offline. Launch online after 1.0.2. You also need every Guardian spawned.

Is 1.0.2 the current patch?

It is the patch this page documents from launch week. Newer notes will be added here when Samharia posts them.