Tier List

Zad Archery Builds Tier List

Four practical setups from first hour through the King. Not fashion classes.

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Builds Tier List

A build in Zad Archery is a job kit plus skill-tree engines plus the Rare you actually equipped. It is not a 40-page planner. The campaign is designed around five hours. These four setups cover that window. Swap with the farming planner when you stop pushing.

S — Arrow Fall engine (every file)

Goal: charges, cooldown, automate, extra projectiles. Jobs: Archer, then Sniper without dropping Archer skills. Tree: charge nodes, cooldown, automate, then gem chance. Craft: any Rare with +1 Arrowfall Projectile. Gold-gain is nice; projectiles are the build. When: always. If your Arrowfall label still says 1 at Guardian time, you do not have a build, you have a tutorial.

This is the skill tree buy order turned into a loadout. Skip it and every other row on this page gets worse.

S — Sniper kite (Guardians and King)

Goal: move while shooting, orb splash, don’t stand in horned packs. Jobs: Sniper online, Explosive Arrow still ranked. Tree: leftover points into attack speed and a little HP. Craft: HP + projectiles. Gold-gain can wait. When: from the first Guardian through the King. Launch-week deaths on the fifth Guardian were this build missing, not a DPS puzzle. Restore rules are on guardians.

A — Gold and gem farm hover

Goal: sit below your highest wave after patch 1.0.2 so gems still count. Jobs: whatever is already unlocked. Do not buy a 500-gem silhouette mid-farm. Tree: claw gem chance, bow gem chance, gold nodes. Craft: +60% gold-gain style rolls (the Armor1 +2 card is the teaching example on crafting). When: you just failed a Guardian, or a job button is 80 gems away. Hover, don’t ego-push.

B — Gathering hybrid

Goal: Herbalism then Mining while the lane idles. Jobs: Sniper already owned. Tree: leftover gold into Gathering levels, not into a fourth damage node. Craft: whatever you already wear. Do not vendor a projectile Rare to “make space” for profession flavor. When: after Sniper, before you obsess over locked jobs. Full tab routing is mining. This is B because it is a multiplier, not a fight kit. Taking it first is a C mistake.

C — Sell-everything anvil

Not a build: Ctrl+Shift+right-click on every drop because the itch demo taught you to. You will vendor the S-tier projectile roll and then wonder why Arrow Fall feels small. Right-click equips. Read the card.

C — Locked-job waiting room

Standing on Archer at wave 40 with 500 gems pocketed for a silhouette that has no public kit. Buy Sniper, buy engines, then save. The jobs tier list is blunt about this.

How to switch without a respec

There is no documented full respec. You switch by changing what you buy next and what you equip. Farm hover and kite share the same tree; only the armor roll and whether you walk change. That is why S-tier engines are listed first. For skill-only ranks, see skills. For the first-hour path that feeds these builds, see Getting Started.

You do not need five fashion loadouts. You need one engine, one kite, and a farm hover when a Guardian wipes you. Mining hybrids wait until the pickaxe tab is real. If Samharia adds named jobs later, this list will gain rows; it will not pretend they already exist on your bow tab.

FAQ

Frequently Asked Questions

Quick answers to the most common Zad Archery questions.

What is the best Zad Archery build?

Arrow Fall engine plus Sniper kite. Everything else is a farm variant or a profession multiplier.

Do I need Mining for a good build?

Not for hour one or the first Guardian. Mining is a later multiplier on the pickaxe tab, ranked B as a hybrid.

Can I respec into a King build?

1.0 does not advertise a full reset. Equip HP/projectile armor and buy charges next. You do not need a new save.